跨平台线程池实现
它使用 C++11 标准库中的
std::thread、std::mutex、std::condition_variable、std::function 和
std::queue 等组件实现。
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| #include <iostream> #include <thread> #include <mutex> #include <condition_variable> #include <functional> #include <queue>
class ThreadPool { public: ThreadPool(int numThreads) : stop(false) { for (int i = 0; i < numThreads; ++i) { threads.emplace_back([this] { while (true) { std::unique_lock<std::mutex> lock(mutex); condition.wait(lock, [this] { return stop || !tasks.empty(); }); if (stop && tasks.empty()) { return; } std::function<void()> task(std::move(tasks.front())); tasks.pop(); lock.unlock(); task(); } }); } }
~ThreadPool() { { std::unique_lock<std::mutex> lock(mutex); stop = true; } condition.notify_all(); for (std::thread& thread : threads) { thread.join(); } }
template<typename F, typename... Args> void enqueue(F&& f, Args&&... args) { std::function<void()> task(std::bind(std::forward<F>(f), std::forward<Args>(args)...)); { std::unique_lock<std::mutex> lock(mutex); tasks.emplace(std::move(task)); } condition.notify_one(); }
private: std::vector<std::thread> threads; std::queue<std::function<void()>> tasks; std::mutex mutex; std::condition_variable condition; bool stop; };
int main() { ThreadPool pool(4); for (int i = 0; i < 8; ++i) { pool.enqueue([i] { std::cout << "Task " << i << " is running in thread " << std::this_thread::get_id() << std::endl; std::this_thread::sleep_for(std::chrono::seconds(1)); std::cout << "Task " << i << " is done" << std::endl; }); } return 0; }
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在这个示例中,我们同样定义了一个 ThreadPool
类,并且在构造函数中创建了指定数目的线程。在每个线程中,我们不断地从任务队列中获取任务并执行,直到线程池被停止。在
enqueue() 函数中,我们将任务封装成一个 std::function
对象,并将它添加到任务队列中。在 ThreadPool
的析构函数中,我们等待所有线程执行完成后再停止所有线程。
在主函数中,我们创建了一个 ThreadPool 对象,并向任务队列中添加了 8
个任务。每个任务会输出一些信息,并且在执行完后等待 1
秒钟。由于线程池中有 4 个线程,因此这 8
个任务会被分配到不同的线程中执行。在任务执行完成后,程序会退出。
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| #include <iostream> #include <thread> #include <mutex> #include <string> #include <condition_variable> #include <queue> #include <vector> #include <functional> class ThreadPool { public: ThreadPool(int numThreads) :stop(false) { for (int i = 0; i < numThreads; i++) { threads.emplace_back([this] { while (1) { std::unique_lock<std::mutex> lock(mtx); condition.wait(lock, [this] { return !tasks.empty() || stop; }); if (stop && tasks.empty()) { return; } std::function<void()> task(std::move(tasks.front())); tasks.pop(); lock.unlock(); task(); } }); } }
~ThreadPool() { { std::unique_lock<std::mutex> lock(mtx); stop = true; }
condition.notify_all(); for (auto& t : threads) { t.join(); } } template<class F, class... Args> void enqueue(F&& f, Args&&... args) { std::function<void()> task = std::bind(std::forward<F>(f), std::forward<Args>(args)...); { std::unique_lock<std::mutex> lock(mtx); tasks.emplace(std::move(task)); } condition.notify_one(); }
private: std::vector<std::thread> threads; std::queue<std::function<void()>> tasks;
std::mutex mtx; std::condition_variable condition;
bool stop;
};
int main() { ThreadPool pool(4);
for (int i = 0; i < 10; i++) { pool.enqueue([i] { std::cout << "task : " << i << " is running" << std::endl; std::this_thread::sleep_for(std::chrono::seconds(1)); std::cout << "task : " << i << " is done" << std::endl; }); } return 0; }
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